Fall of 21XX v1.2 – Gamepad Support

Fall of 21XX gets gamepad support and some other usability enhancements.

Major changes

  • Gamepad support.
  • Added Gamepad Settings menu. Buttons can be remapped.
  • The Settings menu can be called at any time during the game.
  • Choose the difficulty right before the game starts.

Read after the break for more details.

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Vile Demo running in Ruffle

The Vile Demo is a small demonstration of a 2D game engine I published many years ago. It has neither an actual end nor game objectives. When the most popular web browsers dropped support for the Flash Player earlier this year, it was rendered unplayable. Now, thanks to Ruffle and some code maintenance, you can play it again.

There are some other game updates after the break.

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Fall of 21XX v1.1.0 – Easy and Hard mode, plus other game updates

Hey guys, good news. Most of the games you’ve enjoyed for years are safe and can be played online as usual. I even updated some of them.

Key updates

The following games are all playable and got new versions:

Fall of 21XX v1.1.0

The major change is the introduction of difficulty settings. Just go to the options section to set the difficulty before starting a new game.

Easy Mode changes

  • More lives.
  • Weaker enemies.
  • Enemies do not respawn.
  • Metool fires one shot, and slower.
  • Spikes do not kill at once.

Hard Mode changes

  • Battoon Bone moves faster
  • Metool shots are faster.
  • Bosses take longer to kill.

Keep reading for more details.

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2005 Summary

I’ve been so busy with the rigorousness of the recent backend update that I’ve forgotten to thank everyone for all the support during 2005. Special thanks to Valk for hosting this site during all these years, thanks to all the artists who have sent me their fan art, and thanks to everyone who keeps coming here. Your interest motivates me to keep researching and improving.

This page looks a bit empty, so let’s list here some of the past updates.

Fall of 21XX

Fall of 21XX r2

Fall of 21XX is my take of the MMX gameplay with my engine. I added some optimizations in this version, but then I decided to code new things in new, lighter projects.

Game Engine Demo

Flash 8 Game Engine

With the advent of Flash 8 I started to experiment with its new features in this Game Engine Demo, expanding the flexibility of my engine.

Vile Demo

Vile demo

I also published the Vile demo. In this experiment I was able to expand the map model, giving properties to tiles, and achieving much richer visuals. Also, the melee nature of Vile’s ride armor was implemented nicely. It’s been a great foundation for future projects.

Madness in Red Rescan and Spanish Translation

Madness in Red in Español

Lastly I managed to fully rescan and translate to Spanish Madness in Red, source of many of my most popular characters.

Though these have been very rewarding projects, even for my professional life, I can’t help to note that I could have done a lot more if I weren’t reluctant about getting a new PC for my home where I create most of the site’s content.

Since I was able to do all the critical PC-related activities in my job, I just didn’t stop to think about it, until my old good PC finally died somewhere in October. Now things are different, I got a new PC a couple of months ago, I started to research again and now I’m interested in new things that I want to try and experiment for the site. So, I really expect 2006 to be a better year for all my visitors.

In the meantime, don’t forget to keep an eye on the right column. It always features the latest artwork uploaded to the gallery. It’s very relieving to have all of this automated, otherwise, I’d go nuts with so many pages and files. Happy new year 2006.