Bass Abyss gets a maintenance update to restore features not supported by previous versions of Ruffle.
Notable changes
- Restored Custom Maps Form.
- Restored High Scores.
Read after the break for more details.
Read more »Bass Abyss gets a maintenance update to restore features not supported by previous versions of Ruffle.
Read after the break for more details.
Read more »Fire Man Incoming Storm gets gamepad support and restored high scores.
Read after the break for more details.
Read more »Fall of 21XX gets gamepad support and some other usability enhancements.
Read after the break for more details.
Read more »The Vile Demo is a small demonstration of a 2D game engine I published many years ago. It has neither an actual end nor game objectives. When the most popular web browsers dropped support for the Flash Player earlier this year, it was rendered unplayable. Now, thanks to Ruffle and some code maintenance, you can play it again.
There are some other game updates after the break.
Read more »Hey guys, good news. Most of the games you’ve enjoyed for years are safe and can be played online as usual. I even updated some of them.
The following games are all playable and got new versions:
The major change is the introduction of difficulty settings. Just go to the options section to set the difficulty before starting a new game.
Keep reading for more details.
Read more »I’ve been so busy with the rigorousness of the recent backend update that I’ve forgotten to thank everyone for all the support during 2005. Special thanks to Valk for hosting this site during all these years, thanks to all the artists who have sent me their fan art, and thanks to everyone who keeps coming here. Your interest motivates me to keep researching and improving.
This page looks a bit empty, so let’s list here some of the past updates.
Fall of 21XX is my take of the MMX gameplay with my engine. I added some optimizations in this version, but then I decided to code new things in new, lighter projects.
With the advent of Flash 8 I started to experiment with its new features in this Game Engine Demo, expanding the flexibility of my engine.
I also published the Vile demo. In this experiment I was able to expand the map model, giving properties to tiles, and achieving much richer visuals. Also, the melee nature of Vile’s ride armor was implemented nicely. It’s been a great foundation for future projects.
Lastly I managed to fully rescan and translate to Spanish Madness in Red, source of many of my most popular characters.
Though these have been very rewarding projects, even for my professional life, I can’t help to note that I could have done a lot more if I weren’t reluctant about getting a new PC for my home where I create most of the site’s content.
Since I was able to do all the critical PC-related activities in my job, I just didn’t stop to think about it, until my old good PC finally died somewhere in October. Now things are different, I got a new PC a couple of months ago, I started to research again and now I’m interested in new things that I want to try and experiment for the site. So, I really expect 2006 to be a better year for all my visitors.
In the meantime, don’t forget to keep an eye on the right column. It always features the latest artwork uploaded to the gallery. It’s very relieving to have all of this automated, otherwise, I’d go nuts with so many pages and files. Happy new year 2006.