Bass Abyss 0.9.3

Bass Abyss 0.9.3

I almost forgot how entertaining was to code boss battles.

Well, while not extensive as I’d wanted, in this update I started the implementation of the stage enemies. The former map 7 layout was moved to level 8. Now level 7 has a mini-boss battle. Ok, probably it’s a boss battle if you actually find it difficult.

Yeah, only 2 new enemies if you count the ones I added to level 8. I spent most of the time doing and debugging the base code for stages enemies and bosses. The code of my old games was useful, but I had to adapt the requirements of the new map geometry in order to use it. I also had to add the mandatory energy bar for the player, with all the update in the game logic implied. That stuff is now very stable; I expect to have time to model more enemies for the next update. Yes, the first levels will have stage enemies. I just didn’t want to abuse the ones I already have in level 8. New maps in the next update, that’s for sure.

No comment about this min-boss battle yet. Let’s say I’m just started with this stuff.

Have fun!

Update (24/Jul/2006)

0.9.3.1. Fixed some bug when the ENTER key was used to start the level.

Bass Abyss v0.9

Finally, my new milestone in Flash game development. Bass Abyss is ready to play. Play it now. It’s very intuitive, or if you wish, read more first.

Bass Abyss

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