Bad Box Over 0.9.3

Hello guys. It’s the first update of the year, and hopefully not the last one, but well, at least this is a big one.

I recently enjoyed a holiday so I used my time to resume my work on my games. I wanted something simple so Bad Box Over was the best candidate. But as usual, simplicity is an understatement that nobody gets to define properly until they sit down and try to code one of these little beasts.

Luckily the enjoyment of seeing progress and solving new problems along the way kept me curious and motivated to advance and complete this update.

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Bad Box Art Mega Man in Bass Abyss

The joke’s on you, Capcom. I’m releasing a playable Bad Box Art Mega Man before you. And it was ridiculously easy to do it. Who is laughing now?

Ahem. To access him on Bass Abyss just select Mega Man and then Bad Box Art Mega Man. So, Mega Man is now a new page. I’m considering moving the other 8-bit characters, just because the main character page is getting too cluttered. But maybe later.

And here’s the sprite sheet edit I did. Please don’t bash it much, I’m not very good at pixel art.

Original sprite edit. Do not steal.

Gameplay details

This was a really quick hack. Don’t expect anything exceptional about this character. No new weapons. Nothing. I didn’t even make a new opening for him because this concept simply didn’t exist a few days ago. Seriously, writing this post took a lot more time than adding the character to the game. Consider this an anomaly in response to current events, but I’m done with it and now I’m back to my normal schedule.

I feel like writing. Would you like to read more about this?

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