Some levels can get very long and exhausting. While the checkpoints are helpful, it’s still not fair to have to deal with lots of enemies and no way to restore health. This is no longer a problem since I’ve upgraded the engine so now energy/health power-ups will be thrown randomly by defeated enemies, Mega Man style.
Some bug fixes
- The scores can be accessed again both through the game and HTML.
- There was a horrible bug with the music transitions in boss battles. It is now fixed.
- Destroyable rocks weren’t exploding. My bad, I forgot to update some tiles in a past upload.
- The road to version 1.0 has begun. I better get started with the final levels of Bass Abyss.