Unexpected busy month

Looks like the updates I had planned for this month will took longer than usual (it’s not like I update monthly, don’t believe the rumors!). The reason: I’ve been really busy. The past week I started to attend some classes I scheduled specifically for this month. I thought they’d be piece of cake, but I underestimated how serious our trainers are taking their job, a neat surprise after many deceptions with the educational system, I might add. I haven’t been this stressed since university. Well, I’ve kept doodling around, mostly in my job during my free time, but that usually is practice and study rather than any finished work that I can show here. At home I’m just reading manuals and doing homework.

As for Bass Abyss, while I’ve improved a lot the organization of my code in the weeks after the past update, there isn’t anything new I can show to the end user, I may even slip some bug, so I rather test it a little more before releasing a new version. I don’t think I’ll be able to add a new boss or a new map for any update this month. Most likely I’ll start to work in a new character. Honestly, nothing of this is sure. This must be the first December in years I’ve been this busy. All I know is that I’ll be free on December 22. And then, finally, back to my normal production.

Comments are closed.