Bass Abyss v0.9.7

In this update of Bass Abyss I’ve added a new map. We’re on level 16 so far, my longest game ever.

Added two new stage enemies. There are more coming if I find room enough in the maps to place them.

I’ve added plenty of little graphic eye candy like sparks when shots hit, missile smoke, etc. In the next update I hope to have ready a new boss battle.

Well, I’m running out of levels of the original Deep Abyss, so either this game will be finished soon and any further features will be added in another project, or I’ll get inspiration for maps from other old 2d platformers. I’ve been reading plenty of articles from older games with many ideas that I’d like to implement in my game engine. There are some punctual subsystems that I want to leave ready before I jump in any other game project and continue the development of the engine, specially related with weapons and user configuration, so probably development will span beyond the first months of 2007 while I settle all that. I know I could have this game ready way faster with more time, but well, I’m doing this in my free time, which was really small this month (no new art, gasp!).

Also expect lots of bugs. Remember this is a work in progress done for both fun and educational purposes. At least I managed to find a way to deploy it by stages so you can check it while I develop it, otherwise you wouldn’t hear of me again probably in a year at best.

Oh no, spoilers!