The maps are getting creepier and harder, but I suppose everyone who is playing this game has picked up the pace already.
In this update 3 new maps.
I know I said I was going to code more stage enemies, but I noted something in the latter game levels. The enemy is actually the map. The challenge is beat it. It’s a big enemy to overcome. I’m very impressed how well designed were some of the levels on the original Deep Abyss considering the simple stuff they are built with. Some moving platforms, spikes here, lava there, wind, etc. I guess I didn’t want to steal the spotlight to the map. And here I was reading some A.I. books. I guess I’ll give use to that later.