Alright, guys, I was holding back this update for Bass Abyss until I was sure everything was working correctly. It was absolutely worth it. Scorpion has finished four new Custom Levels and once more I’m quite impressed with the length, detail, and beauty of many of them. New tiles, new backgrounds, new music, and even a boss battle!
Let’s cut to the chase and enjoy some screenshots.
Factor 10 – Scorpion’s Laboratory
Factor 11 – Aczer
Factor 12 – Jackalys
Final Factor – Scorpion’s Laboratory II
As you can see I had to use my top tier characters to beat these levels because some are really hard. Deadly jumps and traps everywhere.
From the Main Menu, go to the Custom Level section to access them.
Level Editor support
The Level Editor is taking longer to publish than I expected. Now it supports things that even I hadn’t envisioned for this game, such as doors that can be visited several times in both directions. You can see them in Final Factor.
While I coded many of these features upon request, I’m still wondering if the way I implemented them was the best and make it final, or give it more thought before documenting something that might get obsolete soon. Decisions, decisions, oh well.