I almost forgot how entertaining was to code boss battles.
Well, while not extensive as I’d wanted, in this update I started the implementation of the stage enemies. The former map 7 layout was moved to level 8. Now level 7 has a mini-boss battle. Ok, probably it’s a boss battle if you actually find it difficult.
Yeah, only 2 new enemies if you count the ones I added to level 8. I spent most of the time doing and debugging the base code for stages enemies and bosses. The code of my old games was useful, but I had to adapt the requirements of the new map geometry in order to use it. I also had to add the mandatory energy bar for the player, with all the update in the game logic implied. That stuff is now very stable; I expect to have time to model more enemies for the next update. Yes, the first levels will have stage enemies. I just didn’t want to abuse the ones I already have in level 8. New maps in the next update, that’s for sure.
No comment about this min-boss battle yet. Let’s say I’m just started with this stuff.
Have fun!
Update (24/Jul/2006)
0.9.3.1. Fixed some bug when the ENTER key was used to start the level.